Grade 3
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Literacy Foundations
- 3.LF.1
- 3.LF.1.a
- 3.LF.2
- 3.LF.2.a
- 3.LF.3
- 3.LF.4
- 3.LF.5
- 3.LF.6
- 3.LF.7
- 3.LF.7.b
- 3.LF.7.d
- 3.LF.7.e
- 3.LF.8
- 3.LF.8.a
- 3.LF.8.b
- 3.LF.8.c
- 3.LF.8.f
- 3.LF.8.j
- 3.LF.11
- 3.LF.13
- 3.LF.13.a
- 3.LF.14
- 3.LF.14.a
- 3.LF.14.b
- 3.LF.14.c
- 3.LF.14.d
- 3.LF.14.e
- 3.LF.14.f
- 3.LF.15
- 3.LF.15.a
- 3.LF.15.b
- 3.LF.15.c
- 3.LF.15.d
- 3.LF.15.e
- 3.LF.16
- 3.LF.17
- 3.LF.18
- 3.LF.19
- 3.LF.19.a
- 3.LF.19.b
- 3.LF.20
- 3.LF.21
- 3.LF.22
- 3.LF.22.a
- 3.LF.22.b
- 3.LF.22.c
- 3.LF.22.d
- 3.LF.23
- 3.LF.23.b
- 3.LF.23.c
- 3.LF.24
- 3.LF.24.a
- 3.LF.25
- 3.LF.25.a
- 3.LF.25.b
- 3.LF.26
- 3.LF.26.a
- 3.LF.26.b
- 3.LF.27
- 3.LF.28
- 3.LF.29
- 3.LF.30
- 3.LF.32
- 3.LF.32.a
- 3.LF.32.c
- 3.LF.33
- 3.LF.34
- 3.LF.35
- 3.LF.36
- 3.LF.36.b
- 3.LF.36.c
- 3.LF.37
- 3.LF.37.a
- 3.LF.37.b
- 3.LF.38
- 3.LF.39
- 3.LF.39.a
- 3.LF.40
- 3.LF.40.a
- 3.LF.40.b
- 3.LF.41
- 3.LF.41.a
- 3.LF.42
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Standards
Alabama ELA Standard: 3.LF.1
Contribute meaningful ideas to discussions with groups and peers utilizing agreed upon rules.
Order and Chaos: Recipe or Instinct?
Two cooks make the same dinner. One follows the recipe to the exact gram. The other just throws things in by feel. Whose food turns out better — the ordered cook or the chaotic cook?
Order and Chaos: The Perfect Heartbeat
A heartbeat sounds steady, but a perfectly regular one is a warning sign — healthy hearts speed up and slow down a little. Is a healthy heart ordered or chaotic?
Order and Chaos: The Shuffle
To shuffle a deck you follow exact steps to make the cards random. Are you creating chaos, or doing something very orderly?
Order and Chaos: No Traffic Lights
One town runs its intersections with signals. Another has no lights at all — drivers just work it out. Which town’s traffic is more orderly?
Order and Chaos: The Snowflake
A snowflake builds a perfect six-sided pattern, and no one designs it. Did that order come from inside the water, or from outside in the cold?
Systems: Grandpa’s Axe
Grandpa’s axe broke, so he put on a new head. Years later the handle cracked, so he replaced that too. Now no original piece is left. Is it still the same axe, or a new one?
Systems: The Thermostat
A thermostat fights to keep a room the same — open a window and it just cranks the heat to undo you. In a system that pushes back like that, can you ever really change just one thing?
Systems: Watch vs. Forest
A watch stops dead if one tiny gear breaks. A forest can lose a whole species and barely notice. Which is the better-built system — the one where every part matters, or the one where no part is essential?
Systems: The Traffic Jam
Picture a jam where no one crashed and no one even stopped on purpose — everyone crawls for an hour, then it clears for no reason. Did anyone actually cause this traffic jam?
Systems: Pull One Thread
A sweater is really one long thread looped a thousand times. Pull the right loose end and the whole thing unravels in seconds. So is a system like that strong or fragile?
Change: The Caterpillar’s Bargain
To become a butterfly, a caterpillar doesn’t just sprout wings — inside the cocoon it dissolves into liquid first, almost nothing left, then rebuilds. Would you trade everything you are now to become something far greater?
Change: The Sealed Jar
You love a flower so much you seal it in a jar to keep it exactly as it is, forever. A month later it’s brown and crumbling. Did sealing it stop the change, or just hide it?
Change: The Tree’s Scar
A nail got hammered into a young tree. The tree didn’t push it out — it grew around it, sealing the nail inside a knot of new wood. Was that change the tree healing, or the tree getting damaged?
Change: One Domino
You nudge one domino. It tips the next, which tips two more, which tip four, until a thousand have fallen. Did you cause one change, or a thousand?
Change: Canyon vs. Earthquake
It took a river six million years to carve the Grand Canyon. An earthquake can drop a cliff into the sea in ten seconds. Which one changed the land more — the slow river or the fast quake?
Introducing Order and Chaos
Introduce Order by exploring “written” vs “unwritten” rules.
New Uses For A Chair
So, what can a chair be used for other than, you know, sitting in?
Phrases to Join a Discussion
Want your classroom discussions to go a bit more smoothly? Train students to use a few simple phrases and it’ll make all the difference in the world.
Discussing An Important Decision from History
How would people with two different perspectives discuss a decision from history?
Four Player Chess
Tired of boring ol’ chess? Then you need to try FOUR PLAYER chess!
The Pros and Cons of Producers and Consumers
Sure, students might know the difference between a producer and a consumer… but have they considered how they feel about each other? What, in a producer’s opinion, are the pros and cons of a consumer?
Generalization: Problems Lead to New Rules, Which Lead to New Problems
Problems create rules. Rules create new problems. Can you trace the cycle in history, stories, and your own life?
Create A Civilization: A Change In Government
It’s a great moment for your civilization! Power is moving from the hands of a few to a more democratic government.
Game: Order and Chaos
Imagine Tic-Tac-Toe if both players could play as both Xs and Os!
Bulls and Cows
How quickly can you break the numeric code?
Col – A Strategy Game
The first person to run out of regions loses in this strategy game.
Dots and Boxes
Who can make the most boxes from dots in this strategy game?
Sprouts
Learn how to play the abstract, paper-and-pencil game Sprouts.
The Thinking Hats
So… do your students moan when forced to work in a group? Part of the problem is that lack the structure to work well with peers. Edward de Bono’s Thinking Hats are a perfect tool to help with this problem.
Content Imperatives: Convergence
Add complexity by considering how multiple factors 🔄 Converge within one topic.
Content Imperatives: Contribuition
Pull on one thread and watch the whole topic move. Contribution asks: what single factor is quietly shaping everything else?
Depth and Complexity: 🚦 Rules
Is there a consequence for not doing something? You may have found a rule!
How to Play Go
Ready to learn a 2,500-year-old Chinese board game? Let’s… Go!
Creating A Classroom Motto
Starting with specific examples of fantastic classroom behavior, your class will end up with one sentence summing up their expectations. It’s a classroom motto!