Introducing Order and Chaos
Introduce Order by exploring “written” vs “unwritten” rules.
New Uses For A Chair
So, what can a chair be used for other than, you know, sitting in?
Phrases to Join a Discussion
Want your classroom discussions to go a bit more smoothly? Train students to use a few simple phrases and it’ll make all the difference in the world.
Discussing An Important Decision from History
How would people with two different perspectives discuss a decision from history?
Four Player Chess
Tired of boring ol’ chess? Then you need to try FOUR PLAYER chess!
The Pros and Cons of Producers and Consumers
Sure, students might know the difference between a producer and a consumer… but have they considered how they feel about each other? What, in a producer’s opinion, are the pros and cons of a consumer?
Generalization: Problems Lead to New Rules, Which Lead to New Problems
Problems create rules. Rules create new problems. Can you trace the cycle in history, stories, and your own life?
Create A Civilization: A Change In Government
It’s a great moment for your civilization! Power is moving from the hands of a few to a more democratic government.
Game: Order and Chaos
Imagine Tic-Tac-Toe if both players could play as both Xs and Os!
Bulls and Cows
How quickly can you break the numeric code?
Col – A Strategy Game
The first person to run out of regions loses in this strategy game.
Dots and Boxes
Who can make the most boxes from dots in this strategy game?
Sprouts
Learn how to play the abstract, paper-and-pencil game Sprouts.
The Thinking Hats
So… do your students moan when forced to work in a group? Part of the problem is that lack the structure to work well with peers. Edward de Bono’s Thinking Hats are a perfect tool to help with this problem.
Content Imperatives: Convergence
Add complexity by considering how multiple factors 🔄 Converge within one topic.
Content Imperatives: Contribuition
Pull on one thread and watch the whole topic move. Contribution asks: what single factor is quietly shaping everything else?
Depth and Complexity: 🚦 Rules
Is there a consequence for not doing something? You may have found a rule!
How to Play Go
Ready to learn a 2,500-year-old Chinese board game? Let’s… Go!
Creating A Classroom Motto
Starting with specific examples of fantastic classroom behavior, your class will end up with one sentence summing up their expectations. It’s a classroom motto!