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Enrichment Must Prompt Thinking

Which enrichment program sounds better?

This month we’re designing Rube Goldberg machines, making pointillism self-portraits, writing a haiku, and creating our own mazes!

or

This month we’re investigating how small changes can have huge effects. To do that, we’ll be designing Rube Goldberg machines, making pointillism self-portraits, writing a haiku, and creating our own mazes!

Notice that, while the “activities” are exactly the same, in the second option the students are pursuing an interesting thought. We’re connecting everything with an abstract, big idea rather than just, well, doing a bunch of random stuff.

Enrichment is not merely about doing fun things. It should never be just a project-of-the-week. It must be about getting students thinking in new and interesting ways.

As teachers we must, you know, teach! Not just lead activities.

Ask Some Juicy Questions

Sure, I can have my students make a Rube Goldberg machine, but I also need to ask high-level questions about Rube Goldberg machines

Aren’t you dying to hear your students responses!? (Here’s more advice on using specific criteria to prompt higher-levels of thinking.)

Beware “Create”

It’s all too easy to leap over all of the lower and middle levels of Bloom’s and start at “create.” But so much higher-level thinking depends on students being able to Analyze.

So, don’t just have students “create board games“. Make sure they analyze existing board games. Categorize. Compare and contrast. Have them note the pros and cons of the designers’ choices. No one can create a great game unless they’ve thought seriously about existing board games!

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