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Don’t Jump Straight to “Create”!

When one of my students loved some art form, be it animation, comic books, board games, or mime (yes, one year some kids were really into mimes!), it was my natural instinct to have them immediately create their own [comic, board game, animation, etc.].

But going straight to “create” was premature. They weren’t ready. And, as a result, the results left much to be desired.

I Jumped Over The Scaffolds

What I’ve learned is that the jump from enjoying something to creating something is too large. I’d end up with frustrated kids whose creations were nothing like what they enjoyed. They could tell their game wasn’t really that fun, or their animation was jerky and crude, or their comic book ran out of steam after two pages.

Ira Glass speaks to this problem: beginners can have great taste, but they don’t yet have great skills. When they try to make their own thing, they become discouraged because they see how much worse their creation is compared to the things that they love.

So, Scaffold The Process

The answer is to really think about how we’re asking students’ to think and carefully scaffold the creative process. If we go from “I like playing a board game” to “Now I’m making a board game,” we’re jumping straight to “Synthesize,” skipping the essential (and often forgotten) middle thinking skills of Bloom’s Taxonomy.

Here’s a little framework I use (even in my own creative process).

1. Typical starting point

We see that a student likes board games/animation/comics/whatever. This is where we usually start, right? We realize a student has an interest.

2. Broaden Their Horizons

Now, don’t jump to “create your own version” yet.

Instead, push them to enjoy a wider variety of their topic of choice. Expose them to the classics. They like X, but have they tried Y and Z (and W)? Even if you don’t personally know the topic well, you have probably at least heard of the greats.

Kids who get into a topic are often under-exposed to classics. They’re new! They simply haven’t had the chance to explore the field. As teachers, we get to fill those gaps. It’s so fun!

Wait. You don’t know diddly about this particular topic? No prob! It’s the 21st century! Just look up some best-of lists or ask a friend. Everything is on YouTube. Surely, you can find a few kid-friendly classics.

3. Analyze the Greats

Now that they’ve consumed some best-in-genre examples, we want students to take apart and examine the exemplars. We want them to develop an understanding of what makes something great in this field. How are they all similar? How is each one different? This is the Analyze level of Bloom’s Taxonomy.

This is a key part of the creative process that all creative people can relate to: we dive deep into the great and tear them apart, figuring out what makes them tick.

Your students need to do a kid-sized version of this with whatever their current interest is.

This works whether you’re talking about Monopoly, Sorry, and Stratego or Peanuts, Calvin and Hobbes, and Garfield.

This step can take the form of writing or a presentation or just a little chat with you. But do not let students move on unless you’re convinced that they’ve done some real thinking about a few classics in their field.

(By the way, your kids will love this step.)

4. Now, Pick The Most Interesting One

Now we move up a level on Bloom’s. Students are going to make a decision. They’re going to pick: which of these classics is the most interesting [or strangest, best-balanced, etc]. You can use whatever criteria you’d like.

We want students to pick one of their exemplars and explain why they’ve picked it. It will be the starting point for their own creation. This could be a paragraph or a little chat, but make sure kids explain their thinking well!

5. Synthesize aka Remix (aka Copy!)

When we Synthesize, students are bringing together everything they’ve been thinking about to create a new version of a classic. I’ve called this Remixing in the past. Rather than starting from scratch, we’re starting from that exemplar they picked in the previous step. Then, kids are going to make a change. It can be as small as they’d like.

This is how creative people work! Even the most ground-breaking creations are actually remixed versions of older classics. I cataloged a list of examples here. Professionally creative people don’t build from scratch. They copy! They pick a great starting point and make some changes and end up with something new.

I used to set my students up for failure by asking them to start from scratch. Even the pros can’t do that!

6. Now, Explain the Effects

Now, students can explain the changes they made and the effects those changes had. Were their modifications a success? Did they lead to a surprise? Disaster? Did those changes make the final product more fun? Weirder? More challenging?

Again we want thinking. We want students to analyze and evaluate. This step can take the form of writing or a presentation or just an informal chat.

Keep It Focused On The Thinking

As always, it’s about student thinking. We want to be aware of how we’re moving kids up and down Bloom’s Taxonomy. A leap from the very bottom to the very top is sure to discourage and deflate. We need to build scaffolds if we want to push students to a new level.

And don’t we always want to push students to a new level?

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