“Everything is so linear, but this makes me think diagonally!” ~ a student describing Byrdseed.TV

Game: Ghost

Ghost is a word-building game for two players. All you need is paper and pencil (and probably a dictionary!).

When a player loses a round, they earn the next letter from the word GHOST (just like the basketball game HORSE). The first person to complete GHOST loses!

The Goal Is Higher!

But, as with all enrichment, the goal isn’t just to play a game. It’s to teach students to think. My real learning objective would be for students to inductively come to a winning strategy. What “moves” help you to win? What leads to failure?

I’d have them analyze already-complete games and look for patterns (analyze is the key to Bloom’s. Where were the critical mistakes? Can they develop a strategy guide for advanced learners? Can they write a beginners guide that isn’t too overwhelming?